YOOOO Another interview with Horii and Okunari now about 3D SONIC THE HEDGEHOG: http://www.siliconera.com/2013/12/03/emulating-megadrive-3ds-isnt-easy-enter-3d-sonic-hedgehog
- To figure out how to implement Spin Dashing in Sonic 1, they got the original source code from Sonic Jam. But they couldn’t see where the code was, so they asked Takashi Iizuka, current producer of Sonic at Sega, if they could contact the original development team members and ask them how they did it. Turned out it was Yuji Naka himself who programmed it in, so they emailed him over at Prope and he gave them some hot protips on how to implement it.
- Also, instead of just making a hack of Sonic to make it 3d, M2 decided to make a fictional improved Mega Drive architecture that they could theoretically make more roms for and just pop in and it’d work like a regular console. HENCEFORTH DUBBED THE GIGA DRIVE
BEHOLD THE GIGA DRIVE’S HOLY SPECS:GigaDrive (aka Super MegaDrive) Specs, Draft v1.0.
In a fictional version of the early 1990s where 3D TVs have proliferated, M2 has finalized the specs for an imaginary 3D TV-compatible SEGA game console, the GigaDrive. The 3D MegaDrive, which will subsequently be released by SEGA, will conform to these imaginary hardware specs. While highly unlikely to ever see the light of day, in the off chance that it does, M2 has taken careful consideration to ensure backwards compatibility with MegaDrive cartridges. In this era, once 3D MegaDrive titles popped up, a fair selection of games were released for the GigaDrive.
Hey you!! Why not give SEGA’s new imaginary console a test drive with 3D Sonic?
* Please note the specs below are in draft form. There will be changes in subsequent revisions.
■ The GigaDrive supports backward compatibility with MegaDrive games (Unmodified MDROMs will run normally without modification)
・Expanded VDP register for controlling expanded functionality included
・Expanded VRAM included
・Four extra background layers included
・Z-values can be set for each extra background or raster line
・Every sprite has a Z-value setting.
・VDP and Expanded VDP registers are memory-mapped and accessible
・VRAM and Expanded VRAM are memory-mapped and accessible
* Memory Map
* $c00000 r/w VDP DATA
* $c00002 r/w VDP DATA
* $c00004 r/w VDP STATUS(read)/CTRL(write)
* $c00006 r/w VDP STATUS(read)/CTRL(write)
* $c00100-$c0012f -/w VDP REGS(write only)
* $c00130-$c0015f -/w EXT VDP REGS(write only)
* $c00200-$c0024f r/w VSRAM
* $c00300-$c0030f r/w DIPSW
* $d00000-$d0ffff r/w 64KB VRAM
* $d10000-$d1ffff r/w 64KB EXT VRAM
――Detailed I/O Map spec omitted――
ALL HAIL THE GIGA DRIVE
Speaking of the 3d Sega Remaster Series, 3d Space Harrier and 3d Super Hang-on are the most amazing games to play on the 3ds. I’ve never thought having gyro controls or stereoscopic 3d would do so much to classic games but they really take the experience to the next level. I play 3d Super Hang-on at least an hour a day now and the feeling of speed, gripping the turbo as your motorcycle’s engine keeps revving higher and higher pitch while slowly losing your grip in the turns as the scenery blows by, is absolutely amazing. I would recommend it to anyone with a 3ds - no, these games should come DEFAULT with the 3ds.
Personasama here! These are the results of the Persona Announcement Bingo. It kind of put a giant dent in our cards when they DIDN’T EVEN SHOW A TRAILER FOR PERSONA 5.
I am thoroughly amazed that "New Persona Music Game" of all things actually got checked off. How? WHY?
Also I’m marking off “Now Featuring MIKU“‘s box because the developers of PERSONA 4 DANCING ALL NIGHT are the same team behind Hatsune Miku: Project Diva.
Also I was dying when ANOTHER COUNTER happened. Such levels of trolling, too amazing. Also PERSONA 5: SLAVERY AND EMANCIPATION. Too bad one of us didn’t write “Slavery” or “P5 is an Escape Game” as a box. Still, I’ll be updating these cards whenever an ACTUAL trailer for P5 comes out.
Black says: aw c’mon, my panel of PROTAG IS *drawing of a chair* should count. And I bet Nyaralkjfdfd showed up indirectly somewhere. I CALL BINGO.
Here’s my ☆ Persona Annoucement Bingo card ☆
In text, if horizontal are numbers and verticals are letters, starting from the upper left:
A1: New Aigis Unit/Anti-Shadow Weapon/hot robot girl
A2: S-Link yourself
A3: Persona 5 is all dubstep
A4: FeMC is canon
A5: New Personas are based around Chinese mythology
B1: Any Persona 2 characters appear
B2: Now Featuring Hatsune Miku
B3: There is no Persona 5 - there’s only Persona 6
B4: Persona 3 Golden: You can be the Bad Guy if you Want
B5: Velvet Room is a maid cafe
C1: Persona 5 is in Real Time
C2: Happy Endings
C3: Jack Frost
C4: S-Link a Dog
C5: Any Persona 1 characters appear
D1: There is no Persona 5 or 6 - there’s only Persona 0
D2: Persona 4 HD with Female Protagonist option
D3: Another Countdown
D4: Persona 5 is in ‘Murrica
D5: Now Featuring Sonic the Hedgehog
E1: No Igor
E2: Persona 5 crossplay with PS3 / Vita / Mobile
E3: New Persona music game
E5: S-Link demons
I’d be pretty sad if none of these actually get crossed out.
Here’s an Apollo Justice/Phoenix Wright/Ace Attorney trade comic Black and I drew during/after PMX. Black loves Apollo but I’m more a fan of Edgeworth/Phoenix. Can you guess which panels I drew?
I can’t tell if our trade comics are getting better or worse.
episode 1 of Ashita no Joe was pretty nicely animated.
Since i know i wouldn’t even have the patience to do this unless i made something fancy like this. I’m in an art slump and it’s time to get over it, and if you want, you can do this thing with me.
The point of this isn’t to make a fantastic piece of art every day, it’s to experiment in areas you are uncomfortable with and try out new things.
Other fun/helpful things for ideas/my favorites: color-palettes | strike a pose | pixel art tutorials | colorshipping | monster boy/girl generator | art reference wiki | links of inspiration and advice
Phew! Anyway I hope this little project will help. You don’t have to do it for 30 days or anything, you dont even have to do it at all, I just hope it’ll give you a little inspiration to improve!